After speaking to Vance, leave the metro stations, return to the surface and go back to Arefu. Speak to Evan King and complete the quest. User Info: blackhawk All of you exept mr long writing guy are ether dump or just complete idots User Info: captinkickass. Go to the Super Duper Market he should run up to you and ask for your help. User Info: Artizzel. Sign Up for free or Log In if you already have an account to be able to ask and answer questions.
Question Status Where is the kid Ian in Bloodties mission? Answered Bloodties Kill the entire family or not.? Answered Vault mission? Answered The quantom mission!!!??? Answered Can i still do the mission Those! Ask A Question. Fight all the creatures a few and watchout for traps and mines. Talk to him and tell him you want to deliver a message to Ian. He will tell you to speak to Vance leader of the family.
Look for the leader named Vance usually in top floor and you have to talk to him in such a way that you convince him. Ask him about family and criticize him that he is cannibal and soon he will answer you he is vampire. After that dialog, criticize him that the family brainwashes others which is not good.
This will allow Evan to add a marker for the correct location, Meresti trainyard. If one has the Scoundrel perk, before finding Ian, one can return to Lucy and demand caps before going to look for her brother.
She gives caps, with no Karma penalty. The Family resides in the Meresti Metro station which can be reached easiest via the tunnels under the Meresti trainyard, or much more inconveniently, through the tunnels found under the radioactive barrels in the back of Murphy's place in Northwest Seneca Station. There are various traps , including bear traps, frag mines, a rigged baby carriage and an assortment of tripwire traps that set off rigged shotguns, grenade bouquets and even a pitching machine.
If the player character enters by Northwest Seneca Station, they will find Murphy's chem lab operation. To the right, in the back of his office one will find a hatch leading to the Meresti service tunnel.
The player character will encounter two mirelurks there. After going through the cave one will enter the old train trail, then make a left at the first train wreck with the dead mirelurks.
The debris here conceals many traps: frag mines on either side, two bear traps in the middle. Heading left comes to two miniature tripwires between the carriages and walls. The first has a rigged shotgun straight ahead, the second a heavy weight that falls from the ceiling.
The front gate to the Family's hideout is guarded by Robert , who will allow the player character into the Family's home for caps , or for free if the Lone Wanderer has Lucy's letter for Ian. The player character can also gain peaceful entrance by passing a speech check with Robert, or by using a speech option from the Cannibal perk, which also opens up many more speech options making the whole quest much easier.
Alternatively, the player character can kill Robert and hack the terminal adjacent to his post to unlock the station door, although this and the option of sneaking past Robert will turn the family hostile. The next task is to locate Ian West to determine if he is still alive.
Several members of the Family will reveal Ian's location and the password to unlock the room where he is meditating. These are the possible scenarios:. Talking to Ian will confirm he was not kidnapped but voluntarily joined the Family after killing his parents.
After a childhood encounter with a threatening wastelander, Ian has craved human flesh and blood, even that of his own mother and father. One is then faced with the choice of convincing Ian to leave - which requires either the letter from his sister Lucy or passing a Speech check if Vance is still alive - or leaving him with the Family.
Ian's decision must be relayed to Evan King back in Arefu. Depending on which choice Ian made, the appropriate parties will react with enthusiasm or disappointment. Reporting the news of Ian's decision to King will result in a sizable amount of good Karma regardless of Ian's ultimate choice. After Ian's decision, the Family and the residents of Arefu are considered to be the same faction even before the deal is made with Vance.
Vance may also be convinced to either not attack or to defend Arefu if he and the family are not already dead. If one simply asks Vance to stop attacking Arefu, he will agree. Through a successful Speech , Medicine , or Intelligence check, the player character can also convince Vance to enter into a deal to use blood packs instead of attacking the residents of Arefu. Regardless of the conversation choice, Vance will award the player character with the Shishkebab schematics , after the initial conversation about the deal is over.
If one has brokered a deal between the family and Arefu, they can return to Vance after the deal is relayed to King and ask to be shown the ways of the vampire. If one suggested the Family guard the town in exchange for blood, Alan will be dispatched to Arefu, fulfilling their end of the deal.
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